#pragma once

enum D3D_ERROR_CODE
{
	D3D_SUCCESS,
	D3D_FAILED,
};

enum D3D_SURF_TYPE
{
	D3D_SURF_REDNERTARGET,
	D3D_SURF_DEPTHSTENCILE,
	D3D_SURF_TEXTURE,
};

enum D3D_SURF_FORMAT
{
	D3D_SURF_XRGB,
	D3D_SURF_ARGB,
	D3D_SURF_R16F,
	D3D_SURF_R32F,
};